So when you design a pervasive game concept keep things on the meta level experience and don't forget SEO when translating in to HCI and think of the spectator experience as well...
Ha?
If you are confused of what the heck Oren is talking about, this dictionary might be handy for you.
Welcome the first and only original class generated online dictionary!
*not in an alphabetical order
Meta Level - loose the details keep your mind on the big picture. like don't give me a detailed game but tell me what need it answers...
Esotericism or Esoteric (איזוטרי) - knowledge or passion that is relevant only to a very small group of people while insignificant to others. meaning - we like it when you talk about surfing while nobody else is interested...
Hub - center of something, the root, the essence
Essence - the hub, the root, the center of your idea
SEO - Search Engine Optimization. So, how can we make Google notice us and keep us up there when someone writes "MILAB" (hint - write posts like this....)
Platform - A series of tools that enables you to create with in (from stories and animations to experiences.) Very common word so don't tell Oren you don't understand it...
Engagement - making someone more involved in something (eventually he will marry.)
Augment - is to make something more powerful, meaningful, greater, more significant (see next definition to understand its connection to our work)
Augmented reality (AR) - an environment that includes both virtual and real-world elements (like Tom Cruz wearing glasses in "Minority report")
ARG - Alternate Reality Game - an interactive narrative that uses real world as a platform (see how importance it is to read the dictionary cautiously?)
Feel free to add more verbs/nouns/adjectives …
Noa